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Monday, July 1, 2013

Tips Soalan ICT

1.0 INFORMATION & COMMUNICATION TECHNOLOGY & SOCIETY
1.1 Introduction to Information and Communication Technology

1.1.1.1
1.1.1.2
Define ICT.
Describe the brief evolution of computers.
1.1.2.1
1.1.2.2

1.1.2.3
List the usage of ICT in everyday life.
State the differences between computerised and non-computerised systems.

State the impact of ICT on society.
1.2 Computer Ethics and Legal Issues

1.2.1.1
1.2.1.2
1.2.1.3
Define Computer Ethics, Code of Ethics, Intellectual Property, Privacy, Computer Crime and Cyber Law.
Differentiate between ethics and law.
State the need for intellectual property laws.
1.2.2.1
1.2.2.2
List ways to protect privacy.
State authentication and verification technologies :
User identification, Possessed Object, Biometric device
1.2.3.1
1.2.3.2
List effects of controversial contents on society: Pornography and Slander
Describe the process of filtering to control access to controversial contents.
1.2.4.1Explain the need for Cyber Law.
1.2.4.2Explain briefly the computer crimes: Fraud, Copyright Infringement, Theft, Attacks
1.3 Computer Security
1.3.1.1Define computer security.
1.3.2.1Explain briefly the different threats to computer security:
* Malicious code * Hacking * Natural disaster * Theft
1.3.3.1Select the appropriate security measures to overcome the computer threats
1.3.3.2Apply the correct security procedures : Antivirus, Anti-Spyware, Firewall, Data backup
* Cryptography (Cipher text, Plain text), Human aspects
2.0 COMPUTER SYSTEMS
2.1 System Concept
2.1.1.1
2.1.1.2
2.1.1.3
Define computer systems.
State the meaning of input, process, output and storage.
Describe the information processing cycle: input, process, output and storage.
2.1.2.1State the relationship of data representation: bit, byte and character.
2.1.3.1Explain the function of ASCII code.
2.1.4.1State the units of data measurement:
Bit, Byte, Kilobyte (KB), Megabyte (MB), Gigabyte (GB) and Terabyte (TB)
2.1.5.1State the units of clock speed measurement: Megahertz (MHz), Gigahertz(GHz)
2.2 Hardware
2.2.1.1Identify the input devices used for text, graphic, audio and video.
2.2.2.1Identify the output devices used for text, graphic, audio and video
2.2.3.1Identify the location of the central processing unit (CPU), expansion slots, expansion cards, RAM slots, ports and connectors on the motherboard.
2.2.4.1Explain types and functions of : primary storage and secondary storage
State the differences between primary storage (RAM, ROM) and secondary storage (hard disk, thumb drive, CD ROM, floppy disk)
2.3 Software
2.3.1.1
2.3.1.2
2.3.1.3
State the various types of Operating System (OS) used on different platforms.
State the functions of OS – e.g Starting a computer, Provides a user interface.
State the different interfaces of Operating System :
Command Line Interface e.g: DOS and Graphical User Interface e.g : Windows XP
2.3.2.1
2.3.2.2
State the types of application software (word processing, spreadsheet, presentation, graphic).
Describe the uses of application
2.3.3.1Differentiate between the types and usage of utility program (files management, diagnostic and file compression).
2.3.4.1Differentiate between proprietary and open source software.
3.0 COMPUTER NETWORKS AND COMMUNICATIONS
3.1 Basic Concepts of Computer Networks and Communications
3.1.1.1
3.1.1.2
Define computer networks.
Define communications.
3.1.2.1State the importance of computer networks and communications.
3.1.3.1
3.1.3.2
Define types of networks : LAN, MAN and WAN
Differentiate between the three types of computer networks.
3.1.4.1Define two types of network architecture: Client/Server and Peer to Peer
3.1.5.1State three types of network topology : Bus, Ring, Star.
3.1.5.2Differentiate between the three types of network topology: bus, ring, star.
3.1.6.1Define Transmission Control Protocol/Internet Protocol (TCP/IP) as a protocol to facilitate communication over computer network.
3.1.7.1Describe the types of network communications technology:
Internet, Intranet and Extranet.
3.2 Hardware Requirements
3.2.1.1Identify the network communication devices : Network Interface Card (NIC), Wireless Network Interface Card, Modem, Hub/Switch, Router, Wireless Access Point
3.2.1.2State the functions of the following: Network Interface Card (NIC), Wireless Network Interface Card, Modem, Hub/Switch , Router, Wireless Access Point
Transmission Media : Physical and Wireless.
3.2.2.1Identify various types of cables such as Unshielded Twisted Pair (UTP), Shielded Twisted Pair (STP), Coaxial and Fibre Optic Cable. (Physical Transmission Media)
3.2.2.2Identify various types of (wireless transmission media) such as infrared, radio wave and satellite.
3.3 Software Requirements
3.3.1.1Define Network Operating System.
3.3.1.2Name various Network Operating System: Windows Server 2003, UNIX, Linux
3.3.2.1State the functions of various client software: web browser, email client, network utilities, network file manager.
4.0 MULTIMEDIA
4.1 Multimedia Concepts
4.1.1.1Define multimedia.
4.1.2.1Identify the use of multimedia in various fields.
4.1.3.1Differentiate between the characteristics of linear and non-linear multimedia.
4.1.4.1Compare and contrast the mediums of delivery: web-based and CD-based.
Discuss the similarities and differences between mediums of delivery.
4.1.5.1Identify the multimedia elements: text, audio, video, graphics, animation
Match multimedia elements with the respective standard file formats.
4.2 Hardware and Software
4.2.1.1Identify hardware that can be used to produce multimedia products:
Scanner, video camera, camera, audio devices, video capture devices
4.2.2.1Identify editing software that can be used to produce multimedia elements:
text editor, graphics and image editor, audio editor, video and animation editor
4.2.3.1Define the various concepts in authoring tools: time frame, icon and card concept.
4.3 Multimedia Development
4.2.4.1Describe and give examples of web editors: text-based and WYSIWYG
4.3.1.1
4.3.1.2
State user interface principles.
Apply suitable user interface principles in a project.
4.3.2.1 State the role of each member in a development team (examples: project manager, subject matter expert, instructional designer, graphics artist, audio-video technician and programmer).

4.3.3.1 Describe the phases in multimedia production:
analysis, design, implementation, testing, evaluation, publishing
4.3.3.2Apply all the phases of multimedia production to produce an interactive educational multimedia project.
5.0 PROGRAMMING
5.1 Basic Programming Concepts
5.1.1.1
5.1.1.2
State the definition of program.
State the definition of programming language.
5.1.2.1

5.1.2.2
Identify the generations of low-level programming languages with examples.
First Generation : Machine Language Second Generation : Assembly Language
Identify the generations of high-level programming languages with examples.
Third Gen: C++, Java, Visual Basic Fourth Gen: SQL, Nomad Fifth Gen: Prolog, Mercury
5.1.3.1
5.1.3.2
5.1.3.3
Define structured approach in programming.
Define object-oriented approach in programming.
Differentiate between structured and object-oriented approach in programming.
5.1.4.1 Describe the translation method: assembler, interpreter and compiler.
5.1.5.1
5.1.5.2
5.1.5.3
5.1.5.4
Differentiate between constants (retain) and variables (can change).
Differentiate between the data types: Boolean (logical value – true or false), integer (whole number), double (decimal number), string (text) and date.
Differentiate between mathematical, logical and comparison operators.
Differentiate between sequence (no if then else statement) and selection control structure (with if then else statement).
5.2 Program Development
5.2.1.1Describe the five main phases in program development:
problem analysis, program design, coding, testing and debugging, documentation
5.2.2.1Apply program development phases to solve problems.
6.0 INFORMATION SYSTEMS
6.1 Concepts of Information Systems
6.1.1.1Give the meaning of data, information and information systems.
6.1.2.1State the usage of Information Systems in education, business and management.
6.1.3.1
6.1.3.2
6.1.3.3
List the IS components: Data, Hardware, Software, People and Procedure
Define each of the Information System components.
Describe the interrelation between information system components using a diagram.
6.1.4.1 List five types of Information Systems: MIS, TPS, DSS, EIS, ES
6.1.4.2State the usage of each type of information system.
6.1.5.1
6.1.5.2
Define bit, byte, field(column), record(row), and file/table.
State the hierarchy of data: Bit ® Byte ® Field ® Record ® File ® Database
6.2 Software
6.2.1.1
6.2.1.2
Define database and Database Management Systems (DBMS).
List the benefits of using database.
6.2.2.1State the relationship between attribute (field), row (record) and relation (file/table).
6.2.2.2
6.2.2.3
6.2.2.4
6.2.2.5
Define the primary key and foreign key.
State the importance of the primary key.
Differentiate between the primary key and foreign key.
State the importance of relationship between the primary key and foreign key.
6.2.3.1Define the following database objects/ tools: Table, form, query, report.
6.2.3.2Identify table, query, form and report as database objects/ tools.
6.2.4.1List the basic operations of data manipulation:
Update * Insert * Delete * Retrieve * Sort * Filter * Search
6.2.4.2State the usage of basic operations in data manipulation.
6.3 Database Development
6.3.1.1Describe the phases of systems development:
Analysis, Design , Implementation, Testing, Documentation, Maintenance

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